Over the first few days the creatures physical appearance will begin to change; their eyes will yellow and develop slits like a snakes, their skin will begin to grow patches of scales, and their hair will begin to fall out. This ring is found with 1d6 + 1 charges and can hold a maximum of 20 charges. When the object lands, it transforms into a creature you . Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. It has 3 charges and regains all expended charges daily at dawn. Arm of Dawn is constructed of a mysterious metal harvested from a fallen star. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. You gain a +1 bonus to ability checks and saving throws. Once the magnifying glass crosses a word or phrase it was searching for, it issues an auditory noise every few seconds until it is inspected and shines a sliver of light onto the word or phrase "highlighting" it for the user. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. Once wielded by a highly skilled assassin, these daggers have been enchanted to allow a combatant to dance around their opponents with ease, never staying in one location for more than a moment. Elven Kinship. This pistol counts as a +1 pistol for attack and damage rolls, and a creature attuned to this pistol can reload it as a bonus action or an action. The Blade of the Broken King can hold 5 charges, dealing 5d4 damage. 10 Gold. As an action, while in an area of darkness, a creature attuned to this weapon can turn invisible for as long as they are in an area of darkness and move no more than half their movement speed. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. This ring stores the kinetic energy from the wielders arm during everyday motion (walking, running, swinging, etc), gaining 1 charge every day it is worn and attuned. As the silence broke the two young mages turned to each other as Oscar blurted out, "By the soul of magic itself, is that how you feel all the time?". While this vortex is active spells that deal cold damage cast by you or your allies against creatures inside the vortex deal double their normal damage dice. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. When you do, any excess damage dealt to the raven carries over to your normal form. Attacks with this glaive deal an additional 1d4 fire damage, and organic non-undead creatures killed with the glaive are cooked and readily consumable for 24 hours before spoiling. If you don't issue any commands to them, they defend themselves from Hostile creatures, but otherwise take no Actions. Regardless of its appearance, the sash cant be anything but a one-shouldered robe. This wand has 4 charges. Once per turn, as part of the attack action, this dagger can be thrown at an object, structure, or creature within range; when the blade lands a creature attuned to it can chose to teleport to the dagger location, appearing with their hand on the hilt, or can teleport the dagger back to themselves, causing it to appear in their hand. Oaths, Remade. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. You are proficient with these attacks and use Intelligence as your spellcasting modifier for them. On a hit, for each charge you spend, the target takes an additional 1d12 force damage and is pushed 5 feet away from you. A creature attuned to this tome can spend an hour of downtime and 10 gp to record a cantrip they know or have a spell scroll for within the tome. You can move through the space of another creature and pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces. While holding this glaive you gain 15 feet of darkvision if you do not already have darkvision. This is my original series of Mysterious Wonderwares, organized by rarity. A long leather coat with an inner lining of woven shadow. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. Check out how this page has evolved in the past. Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). If you hit a target with this weapon that is either resistant or immune to cold or fire damage, that target loses that resistance or immunity until the end of your next turn. They might sell for a lot and look pretty, but they aren't the most useful. The haft of this glaive is composed of living elf-wood, causing it to sprout blossoms or fungi (wielders choice) at the crossguard. When an attack is made against the creature attuned to these bracers, it can use its reaction to add its proficiency modifier to its AC. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. Padded. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. I do not claim ownership of the items nor do I claim that they are entirely original, while many may be original to me, undoubtably others have been created with similiar effects. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. Nature's Guardian. A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. The blade of this dagger is fashioned from the tooth of a white dragon and has been etched with arcane symbols and serrations on one edge. Weapon (+1 longsword), rare (requires attunement). I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. View wiki source for this page without editing. A full list of D&D 5e items. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. Death's Vigil. Creatures of your choice take 1d6 cold damage when they start their turn in the cortex (this is not doubled by the previous feature). Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. Something does not work as expected? If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. Your skin develops a black and spiny bark-like appearance and you gain the benefit of the barkskin spell (doesnt require concentration). On a failure they take 8d4 piercing damage and their walking speed is halved until the start of your next turn. Forests Fury has three states; dormant, awakened, and ascended. Personality. Additionally you know the Druid Craft and the Decompose cantrip. 4 Tome Of Leadership And Influence Very Rare, Dungeon Master's Guide pg. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. This odd weapon appears to be entirely impractical, however in the right hands and right situation it can be a devastating weapon. A vial will coat three bullets before it needs to be replaced. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. This dagger has a +2 bonus to attack and damage rolls. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. Energy Nullification. While holding the weapon, you can use a bonus action to curse a creature that you can see with a grim fate. Wondrous item, uncommon (requires attunement). Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. As a result, an Arrow of Slaying is a very situational item. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 15 ft. cone originating from the paladin. General Wikidot.com documentation and help section. If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. Finally, a creature attuned to these weapons can use their action or bonus action to shoot a single strand of webbing from the end of either Tonfa at an object or structure within 60 feet, this functions as a 60 ft. length of Silk Rope and attaches to the object or structure providing a secure anchor point. When the situation comes, however, the arrow is a game-changer. While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. This distance increases to 45 feet at paladin level 18. Valor has 5 charges for the following properties. If you're interested in getting your hands on a deck, be sure to sign up for our Mailing List right HERE. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. While wearing this armor you know the following spells. Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. Creatures who fail the saving throw take 5d4 poison damage or half as much damage on a success. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. Winter's Heart is the still beating heart of a white dragon. Open navigation menu. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. Weapon (Whip), rare (requires attunement). These clubs have the finesse property. Magic Weapon (dagger), Very Rare (requires attunement). If you're reduced to 0 hit points when this happens, your body is incinerated and turned to ash. Wondrous item, very rare (requires attunement by a Druid). He may share stories of his kingdom from time to time if an anecdote serves to further his ambitions. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. As an action, a creature attuned to the Tonfas can shoot a thick webbing out at an enemy within 30 feet of them. An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. This wicked looking greataxe counts as a +3 Weapon. Warlords Bounty has three states; dormant, awakened, and ascended. The glaive is inhabited by the spirit of Kelren, the elven king of Imfe Mythse. This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. Once the process is complete the newly added poison will be replenished at midnight. The weapon falls back into the prime material plane if it is in the border ethereal and ever exceeds 30 feet from you. So, while she watched Oscar struggling uselessly to build up magic energy from inside the field of absolute silence they had been trapped in, Holly realized this was the perfect opportunity to make amends. As his trembling hands opened it, he read. Wondrous Item, artifact (requires attunement by a draconic sorcerer). His life's mission to rid his kingdom of demons, fiends, and other unwelcome ilk lives on inside the weapon. While protected by the mantle, a corpse has a damage threshold of 20. Kelren is stern, but honest. This flask contains a Potion of Greater Healing that has four charges. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. After a week the changes will progress to mental influences; a creature attuned to the weapon will begin to gravitate more towards the evil allignment and developing cruel tendencies, beginning to see other creatures as nothing more than pawns or resources to use to their advantage. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. When the object lands, it transforms into a . At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. Glory has three states; dormant, awakened, and ascended. Unless you're wearing the bathrobe, you cant gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. Creatures other than the creature attuned to Winter's Heart take cold damage equal to the attuned creatures spell casting ability modifier (minimum of 1) at the start of their turn if they are in the area of frozen terrain. This ring has 4 charges. Arrows or bolts summoned by this ring disappear after they hit or miss their target. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. The Conqueror King's purpose is to locate a true ruler, one that can unite the peoples of the world under one banner and become the next Dynast King. Common - Armor. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. You can use your Wild Shape feature up to three times, instead of twice, unless you can already use it more. Armor (Plate), Artifact (requires attunement). For after all, what self respecting archmage would dare risk ruining his silk tunic straight from the islands of Morsen and their legendary silk worms. While the mimic is below half its hit point maximum, the creature wearing the mimic takes 1d10 acid damage at the start of their turn and the mimic heals the same amount. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. A charge can be expended to cast one of the following spells; Cause Fear (1 charge), Fear (3 charges), Hold Person (2 charges). Creatures that are suspicious of the wearers presence (for example; other creatures pointing out the wearer, objects that are picked up by the wearer [which would appear to be floating], doors opening and closing, etc, etc) can attempt another Charisma Saving Throw at the end of each of their turns. It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. While in its scythe form, the weapon functions as a halberd that lacks the heavy property. When you throw the bola make a ranged attack roll, if you are proficient with the sling you are proficient with the bola. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. Immediately after you successfully hit a creature with a melee attack using the dagger, make a DC 12 Wisdom saving throw. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. You have a +1 bonus to AC while wearing this armor. This weapon has a +3 modifier to attack and damage rolls. Magic Weapon (longsword), very rare (requires attunement). When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. The homebrew content for fifth edition Dungeons & Dragons found at D&D Beyond includes tens of thousands of entries and browsing them is a regular habit of mine. May 28, 2022 - Explore Poet's board "Items - Homebrew", followed by 385 people on Pinterest. When a book is placed within the shallow box and a certain word is spoken in the following context, "Oh great magical machine, find for me the word (or phrase) 'XXXXXXXX' " at which point, the book opens to the first page and the magnifying glass begins scouring the page for that word or phrase. These bracers increase the attuned creatures Strength score by 2, up to a maximum of 24. A creature attuned to Authority gains proficiency in the Persuasion(Charisma) and Intimidation(Charisma) skills. Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew Monsters, and Homebrew Spells When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. Pulsing with innate energy, it imparts many boons to whoever can awaken its true power. This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. A simple coin bearing the visage of a lit candle on one side and a hooded candle on the other. Thanks for checking out our 5e homebrew! When the book is opened to a page that contains a memory, the memory plays as a looping video without sound (literally a .gif book). You have a +1 bonus to attack and damage rolls made with each of these bullets. The scroll then vanishes in a plume of vapor, and it destroyed. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. Shape feature up to a maximum of 20 for 1 minute or until it 's is. 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