- Verified and changed unworking shortcuts. If no password is set the server will only listen on the local loopback interface -->, , , , , . - Added new UI elements to open game files directly. - Added an undo all menu button to the DirectEditWindow. 7 Days to Die Wiki is a FANDOM Games Community. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. @Spatch, no idea how you plan to edit the XMLs but I'd recommend using small "modlets" rather than direct edits. - Warning if the mod is not using custom tags you may need to alter the xml to use custom tags. - Added an expand/collapse all children context menu to search trees. , , , , , . - BEWARE: The feature does not Auto remove the original entry so it may need to be removed manually if you want to replace it. Good luck, and if it gets too frustrating you might consider running a game in A16. First download this:https://drive.google.com/open?id=15IoonoL_K5A31scBZoQ0DN4VR_W-PCCnYou will find two files, a picture, and a text file. - The search box is also guaranteed to contain only direct children. Now it should be uniform when adding new objects to the view. - Fixed bug with saving the xml, a newline was continually added at the last tag to the xml pushing the last tag further away. The mod directory loaded is supposed to be the main mod folder with the name of the mod. This could cause server lag with extra zombies being spawned during blood moon. A one stop shop for your 7d2d xml mods or modlets. - Added a combine feature to direct edit windows. Its ability to correctly handle .xml files is very useful when editing the serverconfig.xml.and it is available as a free download from:https://notepad-plus-plus.org/download/. We learn how to Create a mod from scratch, Edit a mod we download, and how to install them! - Fixed font when using xpath commands. - Fixed issue with the Auto Move feature. -->, , , , , , , , , , , , , , , , , , , , , , , , , , ,